时间:2018-04-08 14:59:09 来源:当游网 作者:当游网 编辑:cll 字体大小:
战锤末世鼠疫2在4月6日进行了一波大更新,很多玩家不知道更新了什么,想知道具体的更新内容,接下来小编就为为各位带来战锤末世鼠疫2 4月6日更新内容介绍,感兴趣的玩家快来看看吧!
1、大标题【Heroes!】英雄们!
Welcome to Patch 1.0.5 for Vermintide 2!
欢迎来到末世鼠疫2 1.0.5版本
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.
1.0.5版本在游戏平衡上做了很大的改变 。为了让近战在一场游戏中占主导地位,现在一些敌人将会有更高的抵抗力。为了使一些武器在敌潮来临的时候更有价值,所有的武器都有了一些穿透力调整
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
我们衷心感谢所有参与测试的玩家,他们在周末期间参与了版本1.0.5的测试。我们听取了您的反馈并做出了相应的调整。我们觉得现在游戏的平衡状态更好,这都是由于你的积极反馈。
2、大标题【Fixes / Tweaks】调整/修改
①Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
困难难度的箱子 开出装备最高power(力量)值从200升为300。
我们不想让游戏中hero power(全部力量)值停留在困难难度.这个改变会让在困难难度下获得的hero power(全部力量)增加的更少。
更高难度级别——冠军(噩梦)和传奇(天劫),更大意义上测试玩家的技术。
②We’ve changed how Hero Power is capped per difficulty.
我们改变了每个难度下hero power)(全部力量)的上限
On Champion and Legendary, your Hero Power isn’t capped at all.
在冠军(噩梦)和传奇(天劫)难度下,你的hero power(全部力量)将不会受到上限。
On Recruit, Hero Power above 100 will be subject to scaling. Hero Power between 100 and 600 will be interpolated toward a maximum of 300.
在普通难度下,hero power(全部力量)超过100将会受到调整。Hero power(全部力量)在100-600之间将会被平衡到最高值为300的对应值。
On Veteran, Hero Power between 200 and 600 will be interpolated toward 500.
在困难难度下,hero power(全部力量)在200-600将会平衡到最高值为500的对应值
③.Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害跟穿透力的倍率进行了调整(使用3.5倍率 而不是3的倍率 )
④.Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了一个问题弹药击中敌人的弹药不会触发伤害或者触发个人装备的特性和个人的天赋的问题
⑤.Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了装备(橙装)特效英雄协助(协助正在遭受攻击的队友给予双方一个短暂的吸收伤害护盾)不能准确触发的问题
⑥.On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在冠军(噩梦)和传奇(天劫)难度下,当玩家正在与敌人作战时director(产怪系统)将会减少敌潮(鼠潮混沌潮)和特殊怪物的刷新频率
③.Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害跟穿透力的倍率进行了调整(使用3.5倍率 而不是3的倍率 )
④.Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了一个问题弹药击中敌人的弹药不会触发伤害或者触发个人装备的特性和个人的天赋的问题
⑤.Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了装备(橙装)特效英雄协助(协助正在遭受攻击的队友给予双方一个短暂的吸收伤害护盾)不能准确触发的问题
⑥.On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在冠军(噩梦)和传奇(天劫)难度下,当玩家正在与敌人作战时director(产怪系统)将会减少敌潮(鼠潮混沌潮)和特殊怪物的刷新频率
1.【巴丁】(矮人)
①.Ranger Veteran 游侠老兵
1.Last Resort : Increased power boost when out of ammo to 25%, up from 15%.
最后一招(10级第一个天赋):巴丁用光弹药时候,增加15%力量变成增加25%力量
②.Ironbreaker: 碎铁勇士
1.Oi! Wazzok!: Fixed to now more reliably taunt bosses.
喂 **(25级第三个天赋): 现在可以更可靠的嘲讽BOSS
③.Slayer:屠夫
1.See it Coming: Increased dodge range increase to 20%, up from 10%.
看他来了(5级第三个天赋):把闪避率从10%增加到20%
2.Oblivious to Pain: Max damage taken threshold decreased to 10, down from 15.
忘记痛苦(10级第一个天赋):最高每次受到伤害不超过15点降低为10点
3.Stunty Saviour: Increased movement speed on last hero standing to 15%, up from 5%.
救世主(10级第二个天赋):当你是最后一个活着的英雄时候移动速度增加5%变为增加15%
4.Unstoppable!: Increases passive buff duration to 5 seconds, up from 3.
势不可挡(15级第一个天赋):增加BUGG持续时间从3秒增加到5秒
1.【克鲁贝尔】(佣兵)
①Mercenary:佣兵
1.Desperate Defiance: Increased damage reduction to 35%, up from 25%.
绝境蔑视(10级第二个天赋):当生命值低于30%时,受到伤害降低25%增加到受到伤害降低35%
2.Reikland Reaper: Increased power boost to 15%, up from 10%.
瑞克领的收割者(15级第一个天赋):触发被动时增加10%力量,变为增加15%力量
②Huntsman:猎人
1.Scavenger: Increased ammunition regained on boss death to 100%, up from 30%, of max ammo.
清道夫:当击杀BOSS时恢复最大弹药量30% 增加为100%
2.Makin' It Look Easy: Increased critical strike chance after scoring a headshot to 25%, up from 10%.
让他们放松(15级第二个天赋):在爆头后或者10%暴击率加成 增加为25%暴击率加成
3.Thrill of the Hunt: Increased reload speed after scoring a headshot to 35%, up from 20%.
猎杀快感(15级第三个天赋):再爆头后获得装弹速度20%的提升 增加为35%
4.Hunter’s Respite: Fixed an issue where the health regeneration from the talent only worked for host players. Now it properly works for both hosts and clients.
猎人的喘息(25级第二个天赋):修复了 加入玩家的生命恢复效果只会作用于主机,现在他会作用于加入的玩家和主机 的问题
5.Hunter's Prowl: Cooldown reduced to 90 seconds, down from 120.
猎人的徘徊(主动技能):冷却从120秒减少到90秒
③Foot Knight:骑士
1.Bulwark: Increased block and push angle to 50%, up from 30%.
堡垒(5级第一个天赋):增加格挡/推的角度30% 改变为增加50%
以上就是关于战锤末世鼠疫2的4月6日更新内容的全部介绍了,希望能帮到各位,更多游戏攻略敬请关注当游网,小编将持续为各位带来更多游戏攻略,敬请期待。
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