挺进地牢v1.07升级档+DLC+破解补丁是由玩家为一款人气ARPG游戏《挺进地牢》制作的升级补丁。
该挺进地牢游戏是一款看似不起眼但却非常富有内涵的作品,该升级补丁也是官方最新推出的辅助补丁,能够升级和破解游戏各个版本,让玩家有一个相当不错的游戏旅程。
1、解压缩
2、复制升级补丁到游戏目录覆盖
3、运行游戏
机翻:
V1.07
- 增加了我们的行程PAX东部,Poxcannon激发了新枪
- 收集主用的(秘密字符)大红大紫现在给1
铠甲,而不是什么
- 修正了一个地牢发电过程中导致挂起的问题
- 大祭司的墙上子弹将不再产卵的玩家顶
- 同伴将不再拍摄(秘密字符解锁)
- 玩家可以同时使用Ethereal的环不再需要接触损伤
形式和铅皮肤的药水
- 修正了一个防止枪魂掉落的问题
- Transmogrified敌人现在将正确的货币下降
- 修正了一些召唤敌人被放弃货币问题
- 修正了一个问题,即跳过时,球员可能会卡在门
门主介绍
- 在飞行员死亡过去现在正确解锁时间悖论成就
- 键盘绑定正在使用的播放器2,以及
- 模仿不再能够transmogrified
- 增加了第四保存插槽(插槽D)
- 修正了一个问题,即超热卖观察和血淋淋的围巾来互动
暂停游戏为长时间
- 克隆项目将现在老板拉什模式下正常工作
- 修正了涉及炮塔的问题和滚石眼
- 修正了在激怒鸡舍可能导致店主罕见的问题
双方球员被锁定了积极的房间
V1.06
- 传送器将不再陷阱的方式产卵(滚动日志或
弹丸陷阱)
- 性能改进为伪造
- 牵头神acheivement现在可以正确地解锁超热卖手表
- 地图缩放级别将不再重置每层
- 修正了一个可能的敌人的石棺里面产卵
- 修正了一个问题,即寻改性剂会导致genade发射轮
为角度的目标远
- 胸部和健康皮卡现在在地图上更具描述性图标
- 减少混沌Ammolet的质量(将产生更多的时候是低
水平胸口和不经常在黑箱子)
- 推送表到另一个房间将不再导致它成为
无形
- 修正了一个问题与某些敌人的炮弹子弹反映方向
- 修正了杀支柱能够从发射空白受伤的问题
在相邻的房间
- 修正了一个电吉他会非常快,如果火
你以前的地板上留下了一个放大器
- 在坑死Blizzbulons会当你重新输入不再重现
房间
- 寻的修饰符将不再允许黑洞枪弹丸
长生不老
- 修正了当完成一个发生错误的视觉(最终的秘密
地板)
- 玩家可以不再会停留Trorc的(汽车商人)显示器上
突破口
- 如果在锻造获得的警察将不再立即死亡
- 在键盘上选择枪热键现在只用影响玩家
键盘(以COOP)
V1.05
- 制造密室滋生稍微更可预测
- Mac版本现在是一个通用应用程序(32位/ 64位)
- 修正了相关冈瑟崩溃的bug
- 修正了一个罕见的错误,涉及电梯和血淋淋的围巾
- 抹节省插槽的进步将不再再度当擦拭插槽
游戏关闭
- 修正了从防止解锁人民大会堂成果中的错误
正确
- 对话不能再通过弹丸被中断
- 修正了一个导致下跌控制器输入或奇数多个问题
振动行为
- 修正了某些情况下,卡住的主可能会损坏
玩家不公平的时刻
- 修正了一个问题,即披着披肩都逃不过当一些
残留在室无懈可击的敌人
- 在进入鸡舍时Oubliette固定的各种问题
- 修正了电视折腾一个定位的问题,可能会导致其
公平地陷入坑
- 修正了一个漏洞,其中臀部的皮套可以以极快的速度射击
- 给了加特林鸥的近战攻击冷却时间(没有更多的cheesing!)
- 莫洛托夫枪不再推出火灾
- 飞去不再可用,在空荡荡的房间
V1.04
- 取得了重要收购更可靠
- 降低了Treadnaught的难度(爆炸射击现在有一个
最小范围,制导火箭稍微慢一些,增加了不再导致它们的
张)
- 增加支持D3D11(这可能帮助一些球员黑屏和地图
问题)
- 修正了一个可能的敌人无法访问中产卵地点
- 玩家可以在鸡舍不再瞬移当一个玩家互动
与神社或NPC
- 玩家不能再火而空灵的设置
- 在Fightsabre(不太可能在低产卵的质量得到提升层次
平箱)
- 修正了一个问题,即收集,而它落入鼻咽癌细胞的关键
一个坑突破的关键
- 修正了SMASH10吨事件可能被敌人打断的问题
炮火
- 修正了一个失落的冒险家的进展没有被跟踪的问题
正确地
- 修正了Gunsling王进展被追踪每两次的问题
成功
- 修正了人民大会堂进度通知被突然出现的问题
每次突破口装
- 入门枪不能再用来揭示秘密的门(HIT VFX现
正常打墙效果)
V1.03
- 增加了版本号为标题画面
- 小调整,早期游戏平衡的关键
- 添加了可能会解决一些黑屏问题的DirectX的依赖
玩家
- 增加支持D3D11解决粉丝网与地图问题的一些球员
- 修正了一个罕见冻结而生成的地下城
- 元货币和鼻咽癌细胞键现在将自动收集当玩家
离开房间
- 修正了一个玩家可能落入后重生的内壁
一个坑
- 增加了安全检查,以防止玩家渴望毒药和火灾刚
老板后死亡场景
- 修正了另一个问题,即球员可能被困在电梯
泰格 - 弹丸不再消除老板的死亡场景
- 修正了一个导致奇异循环永远音频错误
- 飞行不再阻止玩家进入第一个秘密楼
- 修正了一个问题,即Wallmonger将卡住的垂死警察
- 少女之盾现在正确停止Beholster的光束
- 修正了一个金色飞贼砖将揭示秘密房间可能
没有用空格打开
- 限制的最大目的是协助值
- 进一步减少了在主菜单中的内存使用情况
- 修正了一个问题,即一些Mac用户有不同的保存位置比
意
原文:
v1.07
- Added a new gun inspired by our trip to PAX East, the Poxcannon
- Collecting Master Rounds with the (secret character) now gives 1
armor instead of nothing
- Fixed an issue which could cause hangs during dungeon generation
- The High Priest's wall bullets will no longer spawn on top of players
- Companions will no longer shoot (secret character unlock)
- Players can no longer take contact damage while using the Ring of Ethereal
Form and Potion of Lead Skin
- Fixed an issue which could prevent the Gun Soul from dropping
- Transmogrified enemies will now correctly drop currency
- Fixed an issue where some summoned enemies were dropping currency
- Fixed an issue where players could get stuck in the door when skipping the
Door Lord intro
- Dying in the Pilot's past now properly unlocks the Time Paradox achievement
- Keyboard bindings are now use for Player 2 as well
- Mimics can no longer be transmogrified
- Added a fourth save slot (Slot D)
- Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to
pause the game for long periods of time
- The Clone item will now work properly in Boss Rush mode
- Fixed an issue involving turrets and the Rolling Eye
- Fixed a rare issue where angering the shopkeeper in coop could result in
both players being locked out of an active room
v1.06
- Teleporters will no longer spawn in the way of traps (rolling logs or
projectile traps)
- Performance improvements for the Forge
- The Lead God acheivement now correctly unlocks the Super Hot Watch
- Map zoom level will no longer reset each floor
- Fixed an issue where enemies could spawn inside of sarcophagi
- Fixed a problem where homing modifiers would cause genade launcher rounds
to angle away from targets
- Chests and health pickups now have more descriptive icons on the map
- Decreased the quality of the Chaos Ammolet (will spawn more often in lower
level chests and less often in black chests)
- Pushing a table into another room will no longer cause it to become
invisible
- Fixed an issue with reflected bullet directions for some enemy projectiles
- Fixed an issue where the Kill Pillars could be injured from blanks fired
in adjacent rooms
- Fixed an issue where the electric guitar would fire extremely quickly if
you left an amp on the previous floor
- Blizzbulons that die in pits will no longer reappear when you reenter the
room
- Homing modifiers will no longer allow the Black Hole Gun projectiles to
live forever
- Fixed a visual bug that occurs when completing (final secret
floor)
- Players can no longer get stuck on Trorc's (truck merchant's) display in
the Breach
- The cop will no longer immediately die if acquired in the Forge
- Gun selection hotkeys on the keyboard now only affect the player using the
keyboard (in coop)
v1.05
- Made secret room spawns slightly more predictable
- The Mac version is now a Universal App (32-bit/64-bit)
- Fixed a crash bug related to Gunther
- Fixed a rare bug involving elevators and the Bloody Scarf
- Wiping a save slot's progress will no longer wipe the slot once again when
the game closes
- Fixed a bug which prevented the Great Hall achievement from unlocking
properly
- Conversations can no longer be interrupted by projectiles
- Fixed more issues which could cause dropped controller inputs or odd
vibration behavior
- Fixed some cases where the Lord of the Jammed could cause damage to the
player in unfair moments
- Fixed an issue where the caped wouldn't escape when some
invulnerable enemies remaining in the room
- Fixed various issues when entering the Oubliette in coop
- Fixed a positioning issue with the television toss that could cause it to
unfairly fall into pits
- Fixed an exploit where the hip holster could to fire extremely rapidly
- Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
- The Molotov gun no longer puts out fires
- The Boomerang is no longer usable in empty rooms
v1.04
- Made key acquisition more reliable
- Lowered the difficulty of the Treadnaught (explosive shot now has a
minimum range, homing rocket is slightly slower, adds no longer lead their
shots)
- Added d3d11 support (which may help some players with black screen and map
issues)
- Fixed an issue where enemies could spawn in unreachable locations
- Players can no longer teleport in coop while one player is interacting
with a shrine or NPC
- Players can no longer be set on fire while ethereal
- Increased quality tier of the Fightsabre (less likely to spawn in low
level chests)
- Fixed an issue where collecting an NPC cell key while it was falling into
a pit broke the key
- Fixed an issue where the SMASH tent event could be interrupted by enemy
gunfire
- Fixed an issue where Lost Adventurer progress was not being tracked
correctly
- Fixed an issue where Gunsling King progress was being tracked twice per
success
- Fixed an issue where Great Hall progress notifications were popping up
everytime the Breach loaded
- Starter guns can no longer be used to reveal secret doors (hit VFX is now
the normal wall hit effect)
v1.03
- Added the version number to the title screen
- Small adjustment to early game key balance
- Added a DirectX dependency that may solve black screen issues for some
players
- Added D3D11 support to address pink screen and map issues for some players
- Fixed a rare freeze while generating dungeons
- Meta currency and NPC cell keys will now be auto collected when the player
leaves the room
- Fixed an issue where players could respawn inside walls after falling into
a pit
- Added safety checks to prevent players from dying to poison and fire just
after boss death scenes
- Fixed another issue where players could get stuck in elevators
- Tiger projectiles will no longer break boss death scenes
- Fixed a bug which could cause the Singularity to loop audio forever
- Flying no longer prevents the player from entering the first secret floor
- Fixed an issue where the Wallmonger would get stuck on the dying Cop
- Shield of the Maiden now correctly stops the Beholster's beam
- Fixed an issue where Snitch Bricks would reveal secret rooms which could
not be opened with blanks
- Limited the maximum aim assist value
- Further reduces memory usage in the main menu
- Fixed an issue where some Mac users had a different save location than
intended
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